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Devlog
SOLOMON'S PLOT
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Devlog
Knights, AI, Graphics
September 14, 2026
by
jacobwastaken
+Archer Bots +Knight Class +Knight Bots +CTF Mode for map generator +Testing Graphical Outline +Testing Multiplayer with varying latency solutions Knights controls are: LMB to attack, hold to charge a...
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Archer & Custom Models
September 05, 2026
by
jacobwastaken
+ Added an Archer + Added custom models for the Builder and Archer + Added bomb arrows + Refined many things + Added a day/night cycle with clouds...
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Reduced File Size + Animation Refinements
August 29, 2026
by
jacobwastaken
+ Cut the file size in half + Refined attack, ladder, carrying, throwing animations + Added a water bucket :) + Added a Main Menu song...
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Movement, Trees & Main Menu
August 28, 2026
by
jacobwastaken
+Easier traversal, auto-run by default, hold shift to walk, hold space to jump repeatedly, other things. +Ladders are easier to climb, added a climbing over the top animation. +Trees now fall over and...
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First Person and Performance
August 24, 2026
by
jacobwastaken
+More optimizations +Auto first person mode when going underground +Added a lantern to the shop +Falling blocks will damage you +You can mine blocks that have fallen Working on reducing the file size,...
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Various Additions & Improvements
August 23, 2026
by
jacobwastaken
New things. Optimized blocks, reworked ground mechanics that supports curvature, blocks require structural support now, click and hold to draw blocks, crouching, explosive Keg, fuse animation on Keg a...
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Gibs, Damage and Drills
August 19, 2026
by
jacobwastaken
Added gibs for explosions and long falls, you can also pick up the body parts, useful for taunting enemy players. Also added a drill...
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Moving forward
August 17, 2026
by
jacobwastaken
Added emojis, bombs, trees, textures, refined animations, optimized destruction, material gathering, a shop, and a bed with no functionality...
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